How to play Kubb

   How-To QuickJump: Field Set-up | Playing the Game | Special Notes

Playing the Game

The goal of the game is to knock over all of the opponent's Kubb's and finally the Kubb King.

imagePlayers start off by standing on their side of the field behind their baseline. Each team starts with 3 throwing sticks.

imageThey then alternate between teams throwing their throwing sticks as a close to the King as possible without knocking the King over. The team’s throwing stick(s) that land’s closest to the King without knocking it over gets to start the game. Note: If anyone knocks the King over then the other team gets to start off the game. In the case that the King is knocked over then it is stood back up, prior to beginning throwing at the opponent’s kubbs.

imageThe team starting the game then gets all 6 throwing sticks.

imageThe team who starts the game then takes turns among teammates throwing at their opponent’s baseline Kubbs from behind their own baseline. Throws must be made underhand and vertically.

Note: You cannot throw side arm or overhand. No "helicopter" throws are allowed (throwing the throwing sticks sideways spinning).

~In the case that the team that throws first knocks down all of their opponent’s baseline Kubb’s on their first try and have a throwing stick remaining, then they must pass on the opportunity to throw the last stick rather than throw at the King (This rarely happens). In the case that it is a team’s second time or greater throwing, they can then try knocking over the King.

Once the first team has thrown all of their throwing sticks, it is then the second team’s turn to throw.

imageNote: Before the second team throws their throwing sticks they must throw the Kubb’s that have been knocked down by their opponents onto the other side of the King. (These baseline Kubbs now become field Kubbs.)

imageThe Kubbs must be thrown underhand; they must land on the other side of the King, and must be thrown from behind the baseline. The Kubbs are then stood up where they landed. When standing up the Kubbs that have been thrown back they must be stood up on the end that is closest to the King.

imageIn the case that a Kubb does not go completely past the King then the other team has their choice where to place the Kubbs between their own baseline and the King. The Kubbs must be placed within the boundaries of the Kubb field. They cannot be placed outside of the stakes. The Kubb must be placed at least a throwing sticks length from the King.

Something very important to consider before throwing the Kubbs onto the opponent’s side is that once you begin throwing the throwing sticks, you must knock down those Kubbs in the pitch (field) before throwing at your opponent’s Kubbs that are on their baseline. Also, if you do not knock down all of the Kubb’s in the field then the other team gets to throw from the Kubb that is closest to the King on their side of the pitch (field).

Once, all Kubbs have been thrown back and stood up the 2nd team can then begin throwing at their opponent’s Kubbs. They then get all six throwing sticks and now try to knock over their opponent’s Kubbs. Before throwing at the opponent’s baseline Kubbs the 2nd team must knock down all of the opponents field Kubbs. Once, all of the field Kubbs have been knocked down they can then throw at the baseline Kubbs. Once all of the Kubbs on the opponent’s side have been knocked down then you can throw at the King. The first to knock down the King wins the game.